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player triggered AI (same concept as Dayz's zombie spawn, this prevents "unused" AI on the map)
- 3 AI factions:
AI survivors (shoot Zeds and player bandits)
AI bandits (shoot Zeds and player bandits/player survivors)
AI soldiers (shoot Zeds, AI bandits and player bandits)
Dynamic "enemy" handling - only units near players will be made "unfriendly" towards Zeds / Bandits etc.
Randomized gear/skins and group setups(leader/sniper/riflemen)
Randomized patrol waypoints around the player
preconfigurable sizes of groups, number of groups and probability of groups spawning close to player
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